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Thread Statistics | Show CCP posts - 10 post(s) |

Ishen Villone
GoonWaffe Goonswarm Federation
34
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Posted - 2012.09.20 18:09:00 -
[1] - Quote
Syn Fatelyng wrote:Derath Ellecon wrote:These NPC changes will negatively impact drone ships more than any others. And that is the point I can agree on. I think it brings it more in line with what non-drone pilots have to deal with, but this patch does without a doubt impact drone ships the most. Whether or not you agree with that, well... perhaps to each their own opinion on this one. However, you seem intelligent enough and I'd like you to convo me in-game if you ever want to talk drone mechanics. Always helpful to have people share their experiences, and perhaps show me the drone bug you spoke of.
I think methods could be implemented to compensate for this, and fits can be altered. Perhaps modules or rigs for large boosts to drone durability and/or MWD speed. (this might even bring about some interesting PvP possibilities)
Realistically, though, the AI needs to change because right now the default AI is absolutely pathetic. It's boring, and boring hurts Eve.
This will definitely make the high end DED complexes more interesting. Any ship on the field is going to have to be able to tank those ridiculous citadel torpedoes. Gurista complexes will be particularly... er, interesting, since their torpedo does EM damage. |

Ishen Villone
GoonWaffe Goonswarm Federation
34
|
Posted - 2012.09.20 18:17:00 -
[2] - Quote
Syn Fatelyng wrote: I agree with most of your content, and thought you might enjoy knowing that the module Drone Navigation Comuputer exists, and with two of them can nearly double the MWD speed of heavy drones (and almost triple medium and light drones).
Yeah, I was thinking larger boosts or even a mod that combines both bonuses. (and rig additions) For example, the drone speed rig is like a 10% bonus... not terribly helpful. |

Ishen Villone
GoonWaffe Goonswarm Federation
35
|
Posted - 2012.09.20 19:29:00 -
[3] - Quote
Bugsy VanHalen wrote:This seems to me to be one of those patches to fight AFK farming. I have seen it done in many games before.
Usually the farmers end up finding a way around it and it only serves to make the game harder for normal players.
Personally I welcome the change as it will make missions a little less boring. But what about all the new players that can barely complete level 4 missions as it is? They get screwed just so they can stop a few AFK drone boat farmers? If this AI change also make your own drones smarter than I could support it. However making changes that negatively affect new players while having little to no effect on veteran players will not help EVE to grow.
Screwed? Their missions are being made less boring, as you just said. That's the opposite of being screwed. |

Ishen Villone
GoonWaffe Goonswarm Federation
35
|
Posted - 2012.09.21 16:57:00 -
[4] - Quote
TriadSte wrote:People just simply run 2 tengus with 1 large RR each and deadspace hardeners
That is what you call
Winning
Even after the HML nerf it will put out 450 DPS per ship so 900 DPS in a ded plex aint too bad.
Tengus are a challenge to harden for the maze, as the torpedo is EM but you also need substantial kinetic and thermal resists for the rest of the guristas. Once you're up to speed it's not bad, but the first couple minutes while you swat all the web frigates can get hairy.
I'll probably upgrade my Tengus to X-type hardeners. Not like they're in short supply for a maze runner! |
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